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MTA: Gaming Development Fundamentals

Question No: 11

With regard to a high-level shading language (HLSL) effect file, which two shaders are required for a technique to function properly? (Choose two.)

  1. vertex

  2. Hull

  3. Domain

  4. Pixel

  5. Geometry

Answer: D,E

Explanation: http://msdn.microsoft.com/en- us/library/windows/desktop/bb509635(v=vs.85).aspx

Question No: 12

Which namespace must be included in your XNA code to support a game pad, a keyboard, and a mouse?

  1. Microsoft.Xna.Framework.Design

  2. Microsoft. Xna.Framework. Media

  3. Microsoft.Xna.Framework. Input

  4. Microsoft.Xna.Framework.Net

  5. Microsoft.Xna.Framework.GamerServicea

  6. Microsoft.Xna.Framework.Storage

Answer: C

Explanation: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.aspx

Question No: 13

In an XNA Game Studio 4.0 project, what is the name of the process that imports and transforms an art asset from its original file format into a data file that can be loaded at run time?

  1. Content Processor

  2. Content Pipeline

  3. Content Importer

  4. Content Manager

Answer: B

Explanation: http://msdn.microsoft.com/en-us/library/bb447745.aspx

Question No: 14

Which XNA class contains skeletal animation data when a model file is loaded into memory?

  1. BoneContent

  2. Children

  3. Parent

  4. Animations

Answer: A

Explanation: http://msdn.microsoft.com/en- us/library/microsoft.xna.framework.content.pipeline.graphics.aspx

Question No: 15 HOTSPOT

: 45 HOTSPOT

For each of the following statements, select Yes if the statement is true. Otherwise, select No. Each correct selection is worth one point.

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Answer:

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Question No: 16

What asset contains the individual frames of a 2D animation?

  1. A sprite sheet (atlas)

  2. A texture map

  3. A graphics palette

  4. A shader

Answer: A

Explanation: http://msdn.microsoft.com/en-us/library/bb203866.aspx

Question No: 17

You are developing a game for Windows Phone 7.

To maintain a high score list on a web server, which Microsoft .NET class should you use to send and receive data by using a web service?

  1. PacketReader

  2. NetworkSession

  3. UdpClient

  4. HttpWebRequest

Answer: D

Explanation: http://msdn.microsoft.com/en-us/library/hh221581.aspx

Question No: 18

When loading an XNA Texture2D asset, what type of parameter should you pass to the Content.LoadQ method?

  1. The alpha value that must be applied to the bitmap asset

  2. The directory in which the bitmap asset is stored

  3. The mesh on which the bitmap asset will be loaded

  4. A string that contains the name of the bitmap asset

Answer: D

Explanation: http://msdn.microsoft.com/en-us/library/bb197848.aspx

Question No: 19

: 58

You plan to write an XNA code segment in C# to reverse the direction of the ball when it collides with a screen boundary.

You write the following code segment.

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When you run the code, you discover that sometimes the ball gets stuck at the boundary resulting in a ping-pong effect back and forth.

What error causes the ping-pong effect?

  1. The failure of the code to speed up the ball while it is reversing the direction

  2. The failure of the code to reset the ball#39;s position to the boundary on collision

  3. The failure of the code to wait one frame before reversing the direction of the ball

  4. The failure of the code due to accumulated math errors that break the collision detection

Answer: B

Question No: 20

A row major matrix means that the translation vector is stored in the:

  1. last row.

  2. first row.

  3. last column.

  4. first column.

Answer: D

Explanation: http://msdn.microsoft.com/en-us/library/bb203910.aspx

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